- potentially amend hud:showMovementRange to preview void-rifted distance properly
(vanilla cloaks use a distance calculation that is not equal to how rift works)

- reskin vanilla weapons into Apex versions:
> Flurry => L-STAR EMG
>> STRINGS.ITEMS.PISTOL_ENERGY & same_TOOLTIP & same_FLAVOR
>> gui/icons/item_icons/items_icon_small/icon-item_gun_SMG_small.png	
>> 100: gui/icons/item_icons/icon-item_gun_smg.png
> X-Ray Rifle => Charge Rifle

- add more agents, some ideas:
> Wattson
>> Passive - Spark of Genius: Charge Packs reduce cooldowns by 3 instead of 2. Gain a single use of Recharge per mission.
>> Perimeter Security: Once per mission, place down a set of slow-lasers (location permitting). Wattson can control their status.

> Octane
>> Passive - Swift Mend: Octane has 1 KO resistance.
>> Stimfab Module: Activate to gain 4 AP. Recharges whenever Alarm Level rises.

> Bloodhound
>> Passive - Tracker: Bloodhound can see recent locations of enemies. Footsteps for guards, and fan residue for drones.
>> Eye of the Allfather: Reveal all guards and devices in a 6-tile cone, through walls. Costs 3 AP.

> Mirage
>> Passive - Now You See Me: when downed, cloak until revived.
>> Psyche Out: Spawn a decoy version of Mirage. Runs in a straight line until it hits a wall, runs out of AP or gets shot. Does not stop when overwatched. Does not leave a corpse.

> Crypto
>> Passive - Neurolink: Crypto can trade his AP for the AP of his drone.
>> Surveillance Drone: spawn an aerial drone that can hijack consoles, observe guards and can unleash an EMP blast for 10 PWR.

> Loba
>> Passive - Eye For Quality: see items in safes and on guards. Can see loot accessible approppriate to Loba's Anarchy level.
>> Transportation Bracelet: throw to instantly teleport. Can be used while overwatched.

> Valkyrie
>> Passive - Flight: Valkyrie is undetectable by floor-based traps (Neptune detectors, Shock Mines).
>> VTOL Jets: Use 3 AP to dash 3 tiles in an orthogonal direction, even through watched areas. Emits a loud noise at destination.

> Ash
>> Passive - Arc Feedback: When downed, the first guard to pin Ash is KO'd for 2 turns.
>> Phase Breach: Target a tile Ash can see. Tear open a one-way portal to it until end of turn. Has 1 charge.

> Caustic
>> Passive - Nox Vision: Caustic is immune to gases (incl. AIT mission) and can see through smoke.
>> Gas Grenades: 1 charge. Throw to create a cloud of smoke that KOs friend or foe standing in it at the end of each turn.